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Michael Filipowski
MFTituS


Location:
Mülheim/ Ruhr, Germany

Language(s):
English, German, Polish

Member Since:
December 2002

Last Updated:
15 May 2011

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Ingame Characters for last Project (Settlers)
3ds max, Photoshop
April 2010


   
hey,

this was done for my last project as a lead character artist.
After more than 10 years i'm not working at Blue Byte anymore - i'm looking forward to new challenges.
responsible for the style, look, pipeline, consistency and the many outsourcing partners we worked with there was not much left that i have done myself from scratch. so i'm happy to show you some old school low poly characters. nothing more than a boring diffuse with alpha on a handful of triangles
the style was very clean and cartoony to support our squash and stretch animations.
big thanks to christian nauck, who did nearly all of the character concept art. you can see his incredible work on his blog:
http://sketchfu.blogspot.com/

Above you can see different ingame characters ( up to 1000 tris painted on a 1024² map for each of them):

some more will follow...

let me know what you think
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